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 310-035 - Sun Certified Programmer for Java 2 Platform 1.4 Practice Test Questions
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Total Lessons: 10
Total Time: 29 hour(s)
Subscription Term: 12 month(s)
Price: $66.00  USD  Exam  training Free 310-035 online course tutorial demo  

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Java 2 Programmer Certification 310-035 Online Course Tutorial Details

Total Lessons: 10
Total Time: 29 hour(s)
Subscription Term: 12 month(s)

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Summary:

This series provides an overview of the Java programming language. It prepares the experienced Java programmer for the Java 2 Programmer Certification Exam 310-035. Topics include object orientation, the statements used to control program flow and exception handling, the classes and interfaces of the java.lang package and the java.util package, the development of Java-based GUI, and the methods and tools for performing sophisticated input and output operations.

Features and Benefits of our Tutorial:
* Exercises that allow users to practice the application
* A file containing the text of the exercises
* Activities that allow users to apply course concepts in an interactive questioning environment
* Simulations that allow users to practice course skills, even if they don't have access to the application
* A glossary
* A Skill Assessment

Lesson 1 Java and Object-Oriented Fundamentals - 4 hours

Objectives: After completing this lesson, students will be able to:
* Identify correctly constructed package declarations, import statements, and method declarations
* Identify all Java Programming Language keywords and correctly constructed identifiers
* Describe the range of all primitive data types
* Declare literal values for String and all primitive types
* Determine the result of applying any operator to operands of any type, class, scope, or accessibility
* Describe the basic concepts and techniques of object-oriented programming

Lesson 2 Declarations, Flow Control, and Exception Handling - 4 hours

Objectives: After completing this lesson, students will be able to:
* Declare variables and methods making appropriate use of all permitted modifiers
* Describe the significance of all modifiers
* Identify correctly constructed variable and method declarations
* State the legal return types for any method
* Write code using if and switch statements
* Write code using all forms of loops
* Write code that makes proper use of exceptions and exception-handling clauses

Lesson 3 Classes, Interfaces, Methods, and Garbage Collection - 3 hours

Objectives: After completing this lesson, students will be able to:
* Declare classes and interfaces
* Identify correctly constructed class and interface declarations
* Write code to construct instances of any concrete class
* Write code to invoke overridden or overloaded methods
* State the behavior that is guaranteed by the garbage collection system
* Write code that explicitly makes objects eligible for collection

Lesson 4 Threads - 2 hours

Objectives: After completing this lesson, students will be able to:
* Write code to define, instantiate, and start new threads
* Recognize conditions that might prevent a thread from executing
* Write code to protect against concurrent access problems and to communicate between threads
* Define the interaction between threads, and between threads and object locks

Lesson 5 The java.lang Package - 3 hours

Objectives: After completing this lesson, students will be able to:
* Identify the classes and interfaces provided by the java.lang package
* Describe how the Object, Class, and System classes are used
* Explain how the wrapped classes are used
* Define the differences between the String and StringBuffer classes
* Write code using the methods of the Math class

Lesson 6 The java.util Package - 3 hours

Objectives: After completing this lesson, students will be able to:
* Identify the classes and interfaces provided by the java.util package
* Explain how the Collections API is used
* Describe the class and interface hierarchy supported by the Collections API
* Illustrate how the date-related classes of java.util are used

Lesson 7 GUI Components and Containers of the java.awt Package - 2 hours

Objectives: After completing this lesson, students will be able to:
* Describe how the AWT is used to build graphical user interfaces
* Explain which components and containers are supported by the AWT
* Define how each component and container is used
* Illustrate how components and containers are assembled into applets and applications

Lesson 8 Layouts and Event Handlers of the java.awt Package - 2 hours

Objectives: After completing this lesson, students will be able to:
* Explain which classes and interfaces support layouts and event handling
* Describe how layout managers simplify the process of organizing GUI components
* Illustrate how each layout manager is used
* Explain how listeners and adapters are used to implement the event-delegation model
* Override a component's event-dispatching methods

Lesson 9 Graphic and Image Elements of the java.awt Package - 2 hours

Objectives: After completing this lesson, students will be able to:
* Describe how painting and repainting occurs
* Identify the types of methods provided by the Graphics class
* Explain how geometric shapes and text are drawn
* Illustrate how images are created and displayed
* Define clipping

Lesson 10 The java.io Package - 4 hours

Objectives: After completing this lesson, students will be able to:
* Write code to read, write, and update files
* Select valid constructor arguments for input and output stream classes and subclasses
* Write code that navigates a file system
* Explain how international text is supported

 

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